"Parallelograms is an online artist project exploring the relationship between images and interpretation. Invited artists are given a set of images taken from deliberate web searches and asked to create a web-specific piece in response to one of them."
• 21 November 2013
"The Surplus Library’s collection consists of books relevant to the topic of affect and economic exchange. The project functions as an idiosyncratic register of literature on this specific topic, while concurrently embodying the subject of its holdings: quasi economic, non-monetary exchanges trading on affect."
• 19 October 2011
Notes from “VISITING THE MUSEUM?…”
[…] “We’re thinking of making imaginary exhibitions with images of works in the collection,” says Nancy Proctor, the Smithsonian’s head of mobile strategy and initiatives. “It will probably take us a year to pull this off, but I think it’s going to be very, very cool.”
The National Postal Museum may issue an app that enables users to point a smartphone at the new stamp commemorating Owney, the 19th-century mail train dog, and see a 3-D version come to life barking and dancing.
Only a few museums have the resources to develop bells and whistles, let alone cutting-edge “augmented reality.” The vast majority have Web sites offering only basic visitor information, exhibition synopses with a few images and perhaps collection highlights.
“The world of art has been relatively slow at embracing all things digital. I think it’s going to be an explosion in the next two years,” says Marc Sands, director of audiences and media at the Tate in London, which has one of the world’s most robust digital programs.
The Tate is launching a redesign of its Web site in November, introducing a new content management system that integrates social media so users can send out content immediately on Tumblr, Flickr, Facebook, Twitter and other vehicles. Newspapers already do this, but it’s a big step for museums, Sand notes.
Yet, the road map to the digital future remains a work in progress.
“Museums are no more certain than other industries about the potentials and what the outcomes will be,” says Maxwell Anderson, director of the Indianapolis Museum of Art, an innovator in the field. “I see it as an experiment.” […]
Progress is hampered by the diversity of often mutually incompatible user devices, software platforms and interfaces. Museums are often thick-walled buildings with imperfect broadband and Internet access. And there are chronic shortages of time, money and staff. Moreover, living artists often restrict online reproduction of their works for fear of unauthorized and commercial replication. And no one knows what visitors need and want in terms of digital enhancements to the museum experience. […] (emphasis added)
(Source: Washington Post)
• 11 October 2011
This Long Century
"This Long Century is an ever-evolving collection of exclusive insights from artists, authors, filmmakers, musicians and cultural icons the world over. Bringing together such intimate work as sketchbooks, personal memorabilia, annotated typescripts, short essays, home movies and near impossible to find archival work, THIS LONG CENTURY serves as a direct line to the contributers themselves."
• 4 October 2011